

Wow thanks for everyone here that help and share!!! I dont know how to replay everyone so thanks to all of you!īut one last question if I move the hand lets say in frame 94 and want to change it how can I do it? or it can't be changed? That sound as if you are rendering an image sequence, which is really the best way to go - you can render in chunks, you can rerender any parts that don't work 9or start again after a crash), you can apply imagee ffects to the renders if needed, or fix minor issues, among other things - then put the images together with a video editor, which will give you more choices over format, quality, and compression.

But seeing that made me realize years ago that rendering everything together was a huge time waster.

I can't remember the name of it, but I'm sure you can google it.

It's really neat if you ever get a chance to see the contraption Disney created to give that three dimensional look for 2D animation, it's like 8 layers or something for the background. Yes, studios like Pixar use render farms to render everything together at once, but 2D animation was always done in layers because it just makes sense and saves so much time. You can't do any of this if you render it as an AVI. And it's still going to be faster rendering the background 200 frames by itself than the background with the character(s) with hair and all that stuff. I use Daz professionally as a freelance animator and I rarely go above 300 iterations for environments with the post denoiser on. If you have a moving camera, I'd recommend setting the limit to 300. Now the great thing about this also is, if you have a static camera, you only need to render the background one time and if you feel you have to let it go to 95% completion, it's not going to be anywhere near as much time as rendering it hundreds of times. Then you render anything in the foreground separate and layer it all in after effects or something. If it's a couple of characters, add a little more time. Then you render the background separately, and you can typically set it to like 88% completion (or if you use the post denoiser, I find 300 iterations more than enough). So I render a character, it takes 45 seconds to a minute per frame for women, I can get it down to 20-30 seconds for some dudes depending on if they have facial hair or not. I don't know what GPU you have, I have a 3090 and I render in 4K to downgrade to 1920x1080 in after effects. If you want to render animation sequences quicker, PNGs is the way to go because you can render the animation in layers, which takes hours off of your renders.
